Thanks for downloading my MTM2 Bowl-a-Rama from KC Vales!

Being more of a replica-track-type-guy, I figured a change from the ordinary doesn't hurt.  By 		the way, I also made the New Hampshire Speedway 3-track pack and the CART Burke Lakefront 	Airport, and these are both on KC Vales.

Anyway, you start out on a 1/8 mile oval, which any computer trucks, who are fairly competitive 	will race on.  You can either race around here, or hang a left at turn 	one and go to the 	bowling lanes.  There are 6 regulation lanes, and one stunt lane, which includes a ramp, a 	flaming box with 3 pins above it, and a line of the other 7 pins on the ground.  Behind 	each lane is a 'pin pit', which collects any fallen pins. And yes, you can drive out the 	sides of the pit, if you can't, go in the garage and mess with the speed and acceleration.

Credits:	Pins and lane textures - GPAo_Lightning4
		Oval track textures - Gnat
		Lane number box textures - Me
		Monster trucks on stunt lane - CCInc_bf4x4
		Fire box textures - GPAo_Lightning4

Here's a helpful hint for bowling - only go for one side of pins at a time; going down the 		middle gives you a split!

Here's a sample score sheet (widen the sides of the readme to get the full effect); make spares 	[/] count as 10 plus the number you get on your next attempt, and strikes [X] as 10 plus 	the number you get on your next two attempts.  For all ten frames, you'll have to begin a 	new race after 5 or 6 frames. If you strike out in the 10th, count all 3 strikes as 10.

FRAME:		1	2	3	4	5	6	7	8	9	10
-------------------------------------------------------------------------------------------------
MTM2 Player	7 | 2	3 | 5	8 | /	6 | 3	8 | 1	X |	5 | 4	3 | 4	6 | / 	X | 3 | 1
		_____	_____	_____	_____	_____	_____	_____	_____	_____	__________
		  9	 17	 33	 41	 50	 69	 78	 85	 105	 119 

You'll also find another text document, that you can score your games in!

Have fun and happy race - I mean bowling!